Hands-on with Obduction: Myst's spiritual successor straddles the line between familiar and alien

Having played the origional Myst for hours I'm looking forward to this new game. It looks really good.

This story’s been a long time coming. By now you’ve hopefully heard Cyan’s spiritual successor to Myst, its new game Obduction, has been delayed into 2016. If you hadn’t heard, well, now you have. Head over here for the details.

That’s the boring stuff, though. That’s the business side of this whole thing, and frankly it’s something Miller hinted at as early as last year, when I went to Spokane and he said the game was much bigger than Cyan anticipated. And I doubt it’s surprising to anyone who’s backed a Kickstarter game.

The real news is I’ve played Obduction—two hours of Obduction. After PAX this year, I retraced my route from 2014 and once again ended up in Mead, WA, at the house that Riven built. I walked in and was led to a laptop, on which was that day’s build of the game. Whatever was done on September 1, that’s what I played.


Da Boss!

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